Properly compiled assemblies will be automatically loaded by RimWorld. The Assemblies folder can be used to add custom code to RimWorld in the form of compiled dynamic-link library or DLL files. This is generally considered obsolete as the most important benefits of having a manifest file have largely been mainlined into About.xml you do not need this file unless you want specific additional features provided by Mod Manager. This was a file used by Fluffy's Mod Manager as well as some external mod managers for dependency and versioning information in older versions of RimWorld. You may see a Manifest.xml file in some older mods. It is possible to use JPG or even animated GIF files by simply renaming them "Preview.png", but the PNG extension must be used or RimWorld will not recognize it. Note: While PNG files are standard, RimWorld does not actually require a PNG file. If you get a "limit exceeded" error, then double-check the size of your Preview.png. You can also opt to use 1280x720 for higher resolution artwork, but preview files must remain under 1MB or Steam Workshop will reject your upload. It is strongly recommended to use a 640x360 PNG file as this is the default size and aspect ratio (16/9) configured for RimWorld and using other sizes may result in blurring or letterboxing. Please see the full guide for more information.Ī mod's Preview.png is used as the preview image for that mod in both the in-game mod manager as well as Steam Workshop. The only folder required for all mods, the About folder contains information that identifies your mod to RimWorld and allows it to be loaded.Ībout.xml is used to identify a mod to RimWorld so it can be loaded, and can also be used to specify dependencies and load order helpers for mod compatibility. The following is an example of a mod folder with all recognized subfolders: Unless specified otherwise, all specific files mentioned below must be capitalized and spelled correctly or RimWorld will not recognize them. The name of individual mod folders does not matter and you can name them freely for your own personal organization your mod's internal ID and title are defined in About.xml (see below). ~/.steam/steam/steamapps/common/RimWorld/ModsĮach mod should have its own subfolder within the main Mods folder. Library/Application/Support/Steam/steamapps/common/RimWorld Your local Mods folder for manually installed mods as well as new local mods can be found in the following default installation locations:Ĭ:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
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